Guides · Mix outfits and loadouts
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Mix outfits and loadouts
Wear several mods on one character, take pieces from different outfits, and save what you wear as loadouts you can put back on in game.
Dress a character from every mod you have for her:
- Several mods at once. A face mod, a costume and a hat draw together, each on its own parts.
- Pieces from any outfit. One outfit's jacket, another's skirt and a third's hat, mixed in Timbre or in game.
- One press to change. Save what she wears as a loadout and put it back on from a wheel, without leaving the game.
Words used here:
| Word | Means |
|---|---|
| outfit | A mod you turn on for a character, with any mods inside its folder |
| skin | One of the game's own looks for a character, shown as Outfit on a mod's page in Timbre; a mod is made for one of them |
| part | One section of the character the game draws: hair, face, body and so on |
| piece | One object of an outfit, such as a jacket or a hat, named by its author |
| loadout | A saved set of the outfits you wear, with their switches |
- Two or more mods for one character are in your library (Add your mods).
Two outfits worn as one, in about a minute.
- In Timbre, open the character's page, select two of her mods with the round check on each, and press Mix in the bar along the bottom. Both outfits come into the mix with every piece.
- Where a card says Two outfits here, press Keep beside the outfit whose look you want on that part.
- Press Wear mix. The model in the middle, and the game while it runs, show her in both outfits at once.
To wear each outfit whole again, press Un-mix on her page.
You can wear as many outfits on a character as you like. What happens depends on the parts they change.
- Different parts draw together. A face mod with a costume, or a hat with a body suit: both draw, each on its own parts.
- A shared part draws one outfit. Two outfits that both change her body never draw over each other. One draws, and the other draws nothing anywhere on her.
When you turn an outfit on in Timbre that shares a part with one already on, Timbre turns the other off and says
Put away 1 mod that clashed with it. Press Keep both, within ten seconds, to leave both
on: then one draws and the other waits. That is Settings → Library → One mod per character, on by default; turn
it off to keep every outfit you turn on.
The Loadout page in Timbre names each outfit that waits, as <character>: <outfit> draws; <other> is passed over,
with a Wear <other> button to draw it instead. Timbre's In game panel marks the one waiting
Passed over for <outfit>.
To wear pieces of both, mix them.
A mix takes pieces from any of a character's outfits: one outfit's jacket, another's skirt, a third's hat.
- Open the character, and press Mix above her mods. Or select two or more of her mods and press Mix in the bar along the bottom.
- On the left, under Add to mix, add the outfits you want pieces from.
- On the right, each part lists the pieces the outfits draw there. Tick the ones to wear. Pointing at a piece names it on the model in the middle, and lights it in game while the game runs. Label gives a piece a clearer name, in Timbre and in game.
- Press Wear mix, or Discard to drop your changes. The bar says which loadout it Saves to, and which outfits it takes off.
Each part's Part options menu also offers:
- Other outfits: a piece of an outfit not in the mix, for this part alone.
- Original: the game's own part there.
- Hide part: nothing there.
- Use pieces, after either of those: the pieces again.
A card warns Two outfits here where two outfits draw on one body or face part, with Keep <outfit> for each
of them, and Nothing here where an outfit hides a part no piece covers, with Show original.
While she wears a mix, her page says Mix: with its outfits, and offers Edit mix and Un-mix. Un-mix wears each outfit whole again. Undo takes back a mix or an un-mix.
- Press Home, open Wardrobe, and switch to its Mix page (Ctrl+PgDn from Outfits). Q and E step through characters.
- Each outfit in the mix is a column and each part a line, so the pieces of one part sit side by side. Tick a piece to wear it (Enter, the arrow keys to move).
- Tick Game on a line to wear the game's own part there. With no piece ticked the game's own shows; untick Game too to hide the part.
- Tick an outfit's name to wear all of it. The cross takes it out of the mix. + Add outfit (Space) brings another in whole. Where more outfits are in the mix than fit, the arrows beside it show the rest.
- The piece you point at, or move to with the keys, stays lit on her.
- Every change shows at once and is only tried on. Press Keep mix (/) to keep it, or Revert (Delete). Leaving the page with changes not kept asks: Keep mix, Drop changes or Stay. Closing the overlay with Home drops them.
A loadout saves which outfits are on, each with its switches. Wearing one sets them all again.
- Default is always there, first on the wheel unless you move it: what you wore when it was made. You can save over it, but not rename or delete it.
- Changing what you wear doesn't change a loadout. Until you save it again, Timbre shows it as Live, changed,
the wheel as
<name> (changed)and the overlay's Loadouts page asWorn, changed since; Revert puts it back as saved. - A loadout holds at least one mod: with nothing on, there is nothing to save. F8 turns every mod off instead.
- A loadout that names a mod you deleted puts back the rest, says so once, and forgets that mod.
Open Loadout. Its Loadouts tab lists your loadouts on the left, and shows the one you open on a board of every character you have mods for: what she wears in it lit, the game's own outfit dimmed. A tag on her card says what wearing it would change from what you wear now: New, Off or Changed; Clash marks two of her mods drawing the same part.
| To | Do |
|---|---|
| Wear a loadout | Point at it in the list and press its play button, or open it and press Wear it |
| Change what a character wears | Click her card, then click a mod to put it on or take it off, or Game outfit for none |
| Take off everything she wears | The cross on her card |
| Make a loadout | New loadout, then From what's on now, from the one open, or Empty, everyone in the game's outfits |
| Keep changes to the loadout you wear | Save, or Save as new; Revert puts it back as saved |
| Rename, copy or delete one | Click its name or its pencil, then type a name and press Save, or press Duplicate or Delete |
In the loadout you wear, a change shows in game at once. In any other, it changes only that loadout, and a new empty one is kept once you dress a character. Undo takes back wearing a loadout and every change to what a character wears.
The Wheel tab is the in-game wheel laid flat. Click a slot to wear its loadout, drag a loadout from Not on the wheel onto any slot, or choose an empty slot and press Save what's on here. Take off takes the chosen slot's loadout off the wheel.
Press Home and open Loadouts. It shows the wheel's eight slots, and under Not on the wheel every other loadout.
| To | Press |
|---|---|
| Choose a slot | The arrow keys, or click an empty one |
| Wear the slot's loadout | Click it, Wear, Enter or Space |
| Save what you wear into the slot | Save what I wear here, or Ctrl+S; over a loadout, Save what I wear over it, pressed twice |
| Keep a loadout the wheel placed itself | Keep it in this slot |
| Take a loadout you placed off the wheel | Take off the wheel, or Delete |
| Put a loadout on the wheel | Ctrl+click its chip under Not on the wheel |
Hold a key to show the wheel over the game, point at a loadout and let go to wear it. Letting go without pointing wears nothing.
The wheel has no key until you give it one: in the overlay, open Settings → Keys and set Loadout wheel, then press Save. Timbre's Settings → In game has the same setting.
- A switch still decides when a piece shows: a piece its outfit's switch hides stays hidden.
- Pieces of a mod for one skin don't go on another skin's model.
- Pieces that pass through each other are not detected: check her from every side.
- Play with Overtone: the overlay and every in-game key.
- Edit a mod in Blender: make your own pieces.
- When a mod does not draw right.
Applies to Timbre 26.1028.0 and Overtone 26.1028.0.