What's new

What changed, release by release.

Every release of Overtone, Timbre and the MCP server, newest first. Timbre brings each one to you.

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2026Latest

Timbre

26.1028.0On GitHub

Timbre has a new look: slanted buttons, glass panels and one gold action to a screen, from your Library to Paint.

New

  • Dragging a model now turns it the way Blender does; Settings → Appearance can reverse it.
  • The texture picker lists the likeliest textures first for each map, and the model view's bars line up.
  • Paint's sheet view and the layers sit beside the model instead of over it.
  • Pointing at a texture in the texture picker shows it on the model before you choose it.
  • The model view's tools, panels and bars sit side by side and no longer cover each other, at any window size.
  • When an update can't bring a few mods along, the rest of your library still opens, and Health lists those mods with Try again.
  • Importing your convene history needs one press: open Convene History in the game and Timbre carries on, banner by banner.
  • In game opens as a full page: a tab for each character on screen, and pointing at her or a part lights it in the game.
  • Convene is on the rail: import your pull history, see your pity and plan pulls along it.
  • Timbre has a new icon: a glowing Chladni figure, the pattern sand draws on a plate ringing at an overtone.
  • Convene is one page: plan pulls along your pity, see what each five-star took, and replay every ten-pull.
  • A character wearing a mix shows one outfit at a time on her page; point at a band or pick a bar to see another.
  • The tools, bars and panels of Paint, Fit and the model view wear the same glass and square-cut corners as the rest of Timbre.
  • Health refreshes as mods appear or leave the library, and Check again rereads every tidy-up.
  • Inside opens straight on the mod's description, scrolls, and a tap on the slant gives the text the whole page.
  • The update page shows the new Timbre downloading, and offers Update now once it has arrived.
  • On a mod's Inside tab, each change kept over an update shows a picture of your texture and the update's.
  • Quitting Timbre with an unsaved description edit now asks whether to save it first.
  • A mod's page has an Inside tab that reads its description in plain words; a row opens the file right on the picture.
  • A mod's description reads as clean text, each problem said in plain words under its line.
  • Browse's and Downloads' top picture now sits below the window's bar, so search and Play stand clear of it.
  • Search and Play stay readable over pictures at the top of a page, on a soft patch of glass.
  • Health shows every kind of problem and tidy-up in a list on the left, and the one you pick beside it with its fix.
  • The buttons that choose how a mod's picture shows stand on their own glass, readable on any picture.
  • Strings and numbers in a mod's description are now coloured apart.
  • Every mod's pictures open in one viewer with zoom, copy, remove and make cover, from the pane, a row or the grid.
  • Tap a mod's picture to see it whole right on its page, then copy it or make it the cover.
  • Downloads shows each step a mod takes as it lands, and an archive that will not open asks for another file.
  • Rename a character or weapon, or change its picture, right on its page: press Edit and type over its name.
  • A weapon's page now opens on the same big header as a character's, and a weapon mod can be filed under any weapon when you add it.
  • Hints look the same everywhere and never hide behind the header, and the Library's selection marks match the buttons.
  • Adding mods from files no longer keeps the import window open: they show in Downloads and land there, one after another.
  • Browse and Downloads open on a wide picture running to the window's top, and Downloads shows what is next beside the arriving mod.
  • The Mod grid setting offers Even and Masonry; a grid set to Slanted shows as Even.
  • Your Mod grid choice now shapes the mod pictures on GameBanana, Downloads and History too.
  • Tooltips now wear the same dark plate and sharp corners as the rest of Timbre.
  • Dialogs, menus and floating bars now have the same sharp corners as the buttons they hold.
  • Rows, small buttons and banners across Timbre now share the slanted cut of its buttons, and a chosen row lights its edge.
  • History takes back your last 30 days, and Health's Tidy up shows the space old versions take, with Let go to free it.
  • Every mod you add or update shows in History, where Take back removes it again and Put back returns it.
  • Report a problem now follows each report on GitHub and says when a release fixes it, and when you have the fix.
  • Downloads opens on the same hero as Browse, turning through what you added last while nothing is arriving.
  • Play now shows what the game is doing: each step as it starts, who is on screen, and why your mods are missing.
  • Opening a character is smooth: her portrait flies into her page, which arrives complete, and her mods rise in.
  • Banners are frosted glass, show the mod's cover in its character's colour, and put Open on the right.
  • What's new lists every earlier release under its version, so you can read any release's notes in Timbre.
  • History takes back any change, not only the newest, wherever the mods it changed are still as it left them.
  • Downloads and History are pages of their own: watch what's arriving, cancel a download outright, and take back a change from its card.
  • Updates and what's new open as a full page: the highlights with their pictures, every change one press away, readable offline.
  • Type a setting's name in the Ctrl+K search to jump straight to it in Settings.
  • Settings → In game → Keys marks a key two of Overtone's actions share in amber and names the other.
  • Settings opens as a page of its own beside the rail, with a search and every section listed down the side.
  • Opening a mod no longer stretches or jumps its picture, and a worn mod in the Slanted grid shows a lit edge.
  • The top of Timbre's window now shows its name, centred above the app.
  • Messages now arrive as cards in the bottom-right corner: trouble stays until you deal with it, and progress shrinks to a slim strip.
  • Settings → Appearance can keep the window's controls always shown instead of hiding them at the top edge.
  • Choose how a character's mods are laid out in Settings → Appearance: an even grid, slanted tiles or masonry.
  • Ctrl+K searches GameBanana, and Browse's hero adds a mod to your library in one press.
  • Browse opens on the week's most liked mod, your characters with what is new for each, and rows that open whole.
  • Browse's tiles show a mod's other pictures as you move across them and say what you already have.
  • Settings → Appearance → Mod pictures chooses how every mod's page shows its picture.
  • A mod's page can show its picture fitted, whole, or behind the whole page, switched from the picture.
  • Installing from a GameBanana page now shows its progress there and turns the page into the installed mod.
  • A character's header fits your window and shows each mod's picture whole, without cutting off heads.
  • Choosing a character in Health and the in-game panel uses the same search as adding a mod.
  • Choosing whom a mod is for now looks like its files: a search and every character by her element.
  • Choose mods with the round check on each tile, then Wear, Mix, Group, Move or Delete them from the bar below.
  • Adding a mod now flows from the Add panel into its page, and the page no longer shows the library through it.
  • Clicking a mod on a character's page opens its full page; Back returns to her mods.
  • A character's page has a row above her mods with Find, Mix and the filter, and her header is quieter.
  • Adding a mod from a link, an archive or an update now opens as a full page with room for its pictures and files.
  • Add a mod links to the game's page on GameBanana, to find a mod to paste.
  • Add a mod now dims the window: drop a mod anywhere, paste a GameBanana link, or choose files.
  • Opening a mod now carries its picture from the grid into its panel and on to its full page.
  • A character whose mods change the same part now shows an amber dot on her Library tile.
  • A mod's side panel and its full page now look like the character page, with Wear in place of Enabled.
  • A character's page opens on a large picture of what she wears, which folds into the top bar as you scroll.
  • Ctrl+K shows your recent characters, pictures for every result, and what each character is wearing.
  • Adding or updating a mod now shows it as its page will look, with clearer, shorter messages when something is wrong.
  • The Library shows each character's avatar on her element's colour, with what she wears, and filters by element.
  • While the game runs with Overtone, Play becomes In game and opens what the game is drawing.
  • The top bar stays clear until the page scrolls under it, and Search is a button in the bar.
  • Downloads stay in the left bar with a ring that fills as they arrive, and the bar's marker glides to where you are.
  • The window now takes the colour of the character you're looking at, and the colour of whoever your pointer rests on in the Library.
  • A mod's pane and page let you set its cover, hide a picture with Undo, and add pictures by dropping or pasting them.
  • A mod's page shows every screenshot whole in its strip, and its arrows sit centred.
  • A mod's page edits its author, version and link the way adding a mod does: ✎, type, Enter.
  • Updating a mod from its GameBanana page now picks the file that replaces it whole and warns about any other, as a mod's own Update does.
  • Opening an archive in a list of several now unfolds it into the same sheet as a single import, and nothing jumps while archives load.
  • Adding a mod from GameBanana and importing an archive now look the same, with the author, version and link editable in place.
  • Meshes you bring into a mod in Blender, from another mod, WWMI-Tools or a file, now bend with the character as soon as you save.
  • On a Mac you can drag a GameBanana link from your browser onto Timbre to add the mod.
  • Every screen has one back arrow in the same corner, and it returns to the screen you were on before.
  • The import window is narrower, so a mod's picture and fields sit closer together.
  • Add a mod opens on an empty card to drop a mod on, and the import window shows at once while archives are read.
  • A GameBanana link in the import dialog fills in the mod's author, version and pictures, and its cover unless you picked one.
  • A mod from GameBanana that holds several characters is filed under each of them, and the character picker says where a mod goes.
  • Importing a mod is simpler: pick the cover, add or remove pictures, and fix names right in the list.
  • On Linux, Delete in Timbre now moves a mod to the Trash, where your file manager can put it back.
  • Timbre now installs on a Mac with Apple silicon and on Linux to manage your mods, and keeps itself up to date there.
  • On a Mac, Timbre manages your library, deletes go to the Trash and shortcuts use ⌘; playing and updating stay on Windows.
  • A mod you edited in Blender now picks up better texture placement too, and keeps your edit.
  • A problem report now includes what your game showed Overtone about each character, so a fix can reach every player.
  • Mods get their textures right on a fresh install, without anyone having to play each character first.

Better

  • Updating a mod no longer freezes the preview and Paint while the new version is merged.
  • Adding a mod no longer freezes the preview and Paint while it is made native.
  • Timbre stays quick while the game runs with many mods on, even when the game draws a mesh none of them describes.
  • GameBanana pages you opened before appear at once, even after restarting Timbre.
  • A GameBanana page you open again appears at once while Timbre checks it for changes.
  • Timbre notices what changed in your mods folder faster.

Fixed

  • The model view's parts list and counts show only the figure you have chosen.
  • The model view centres each character on what is drawn, holds its size between tabs, and Paint's panels line up.
  • The model view centres its switches and the model on the window, keeps your camera as you switch tabs, and eases panels in.
  • The model view has Undo and Redo buttons, and its switches stand on their own without a bar around them.
  • The part card's buttons are icons: show only this part, hide it, or paint it.
  • Copy picture in the model view puts the picture on the clipboard again.
  • The texture picker holds still as you try textures, suggests by map, and a click on the model picks a part instead of hiding it.
  • A mod made by a newer Overtone now says to update Timbre in its Inside notes, as the Health page does.
  • Settings saved by an early beta now carry over to each game instead of being skipped.
  • After a power cut, textures and edited models that were cut short are rebuilt instead of drawing broken.
  • A model you save from Blender is no longer left broken by a power cut during the save.
  • Timbre's icon in the Windows taskbar is sharp instead of blurry.
  • Pressing a dropdown's edge or scrollbar no longer closes it.
  • The Library's tiles show each character's and weapon's name and the outfit it wears in full, without repeating the character.
  • Rebuilding Timbre's index keeps every mod where you had it, its page and History included.
  • Pointing at another mod on the Downloads hero shows its cover, name and buttons, and clicking opens that mod.
  • The Health page's mod panel shows an update of its mod as soon as it lands.
  • Downloads shows the cover of a mod you just added from your own files, not a blurred picture of its character.
  • Mods you add from your own files, or rename and move after they arrive, now open from Downloads with their covers.
  • A character wearing a mix of outfits centres each outfit's picture in its band on her page.
  • A rescan, or an update of the mod you are looking at, now shows at once on the page you have open.
  • A mod you install while its character's page is open now shows on that page at once, turned on if you asked.
  • Banners, the Loadout wheel, Downloads' covers, Browse's picture and the search panel now sit right in the window.
  • Moving between pages keeps one top bar: Play no longer doubles or jumps.
  • The split picture on a History card leans like every other slanted edge.
  • A character's page opens with her outfit and mods in place, instead of blinking while the library is busy.
  • Report a problem's cards and text box have the same sharp corners as its buttons, and its side column lines up.
  • Report a problem's kinds slide a slanted plate to the one you pick.
  • Redo now puts back only what Undo took, in order, and never a change you took back from its History card.
  • Report a problem's attachment rows highlight as you point at them, and each optional file is switched by its whole row.
  • Settings no longer jumps when you open Help.
  • Browse and Downloads say how long ago something was the same way, down to the minute.
  • The sidebar's first icon now lines up with the page title.
  • What's new no longer flashes as it opens, shows where its notes will be while it reads them, and follows the highlight you point at.
  • A missing cover or screenshot looks the same everywhere, washed in its character's colours where Timbre knows whose it is.
  • What's new lines the list of changes up with the update's details, and says plainly when a release has no highlights.
  • When Timbre can't reach GitHub, About says so in one sentence instead of a wall of error text.
  • The back arrow at the top left is easier to see.
  • Reduce motion's Always now calms every animation Timbre draws, and the system's setting is followed as it changes.
  • Reduce transparency now turns off every blur and see-through panel, and Never keeps the window's colour wash.
  • A mod's name keeps one size from its GameBanana page to its own page, and Escape while renaming no longer closes it.
  • Browse says when a character's highlights could not load and offers Retry, and Space previews the mod you are on.
  • A mod's page shows its description, outfit and Blender buttons again, and typing its page link fetches its pictures.
  • A mod's page opens from wherever you pick it with its picture gliding in and its details already there.
  • The variants on a mod's page line their names up in one column, and their redundant tooltips are gone.
  • A mod page's picture layout switch is a rounded control, and the layout now wipes in with its blur already in place.
  • Changing the picture layout on a mod's page wipes across like a change of picture, and the switch no longer flickers.
  • The picture layout switch on a mod's page shows its icons again on macOS.
  • Clicking the picture in a character's header opens the mod she wears.
  • The picture layout switch on a mod's page is a segmented control again, and the picture glides into its new layout.
  • The picture layout buttons on a mod's page stay readable over bright pictures.
  • In Backdrop the picture strip sits above the character's outlined name.
  • Installing a mod from its GameBanana page now opens the new mod's page in Timbre once it lands.
  • A mod's page in Backdrop fills the window behind the rail, its blur fades in, and switching mods wipes.
  • Install on a GameBanana page starts at once, and Cancel shows it is stopping straight away.
  • A GameBanana mod's page now opens in its character's colour, its buttons where adding a mod puts them.
  • A character's page glows in her colour behind both the header and her mods.
  • Opening a character or a mod takes on its colour as the page opens, not a moment after.
  • A GameBanana mod's page now fills the window, its pictures to the top, like adding a mod.
  • Imported mods no longer take their cover or screenshots from texture folders.
  • The selection bar blurs only over mods beneath it, the folded header blurs too, and a short window no longer scrolls past the grid.
  • Clicking a mod opens it at once, and the selection bar sits below the grid instead of over it.
  • Adding a mod no longer flickers as its page opens, its pictures show, and its colour lights the whole window.
  • Clicking a mod opens it again first time, double-click wears it, and the selection bar sits flat along the bottom.
  • An outfit with no mods shows one centred line, and a missing picture is only the blurred character.
  • Delete is red again, a mod pane's buttons show on bright pictures, and a selected tile's outline is no longer cut off.
  • Timbre's hints and notes are shorter and say only what to do.
  • A mod with many variants shows six and a Show all button, and its page scrolls without a bar over the pictures.
  • Opening a mod's pane or page and going back no longer flashes at the end.
  • On a GameBanana page Install no longer overlaps the pictures, and I have this is a button.
  • A mod's own page starts at the top of the window, its pictures filling the height.
  • Opening a mod and stepping through its pictures no longer flickers.
  • A character page with nothing worn shows her softly blurred instead of a stretched portrait.
  • Settings → Appearance → Opacity now reaches from see-through to fully solid.
  • A mod drawn from several of a character's meshes now reads each part's textures and Mix labels from the right mesh.
  • A power cut while a mod is saved, made native or borrowed no longer leaves an empty file in its place.
  • Updating a mod from its page keeps the pictures you added to it, and the cover you chose among them.
  • Pictures you add when importing a mod keep their names, so fetching the mod's page no longer replaces them.
  • Timbre keeps your comments and layout in a mod's notes file, and leaves one a newer Timbre wrote untouched.
  • Thumbnails under a GameBanana mod's pictures are the size of the ones on your own mods' pages.
  • An update or an alternate dropped on a mod keeps its pictures, author, version and link.
  • Every weapon shows its own picture; The Last Dance, Red Spring, Somnoire Anchor and two rectifiers showed another's.
  • An import with no screenshot shows the character's portrait, and the add-picture slot is a full thumbnail.
  • A mod whose folders name different authors now shows the author named nearest its top.
  • A GameBanana page and an archive no longer jump while they load, and typing a name in Japanese or Chinese no longer imports on Enter.
  • A mod that names its author in its ini keeps that author when its page names another.
  • A mod's own author is no longer replaced by the one its download page names, on install or update.
  • An author or version you correct when adding a mod now stays even where the mod names its own, and one you empty is cleared.
  • A borrowed model keeps finding the character and the mod it was made from after you rename or move their folders yourself.
  • Renaming or refiling a mod in Timbre keeps every borrowed model made from it working.
  • A mod nobody gave a version no longer shows 1.0.0, and its GameBanana page no longer overwrites a version its author set.
  • Dropping a mod on Add a mod's card works on a Mac.
  • A borrowed model keeps finding the character and the mod it was made from after your mods folder moves.
  • An imported mod no longer gets a second copy of a picture it already has from its GameBanana page, and its pictures arrive faster.
  • On a Mac or Linux, Timbre no longer remakes a mod you have open in Blender, or opens it in a second Blender.
  • Timbre also recognises a mod on its page by its BMP and GIF pictures.
  • A cover picked from a screenshots folder inside a zip or rar now shows as the mod's picture.
  • Ticking files in the import dialog no longer makes its list jump taller and shorter.

Overtone

26.1028.0On GitHub

Mods for every character get their textures right on a fresh install of the game's latest version, on HD and UHD textures.

New

  • Lynae's black undershirt no longer shows over outfits that replace her body.
  • Suoming's skirt shadow is gone from her first frame, and Mix lists it so you can keep or hide it.
  • Mods that swap the game's UHD textures find them after one play at UHD, and learning textures costs your frame far less.
  • Mods for Cartethyia's Fleurdelys form get their textures right on a fresh install of the game's latest version.
  • What Overtone ships about each character now applies to your game on every PC, not only the one it was recorded on.
  • The in-game Wardrobe now says when mods won't draw because Timbre and Overtone are different versions, and what to do.
  • Parts are named for what they are, such as Face · Part 2, in Timbre, the game's Mix page and Blender.
  • The In game page shows the game's own picture of a character no mod of yours dresses, and Take again takes a new one.
  • Suoming's mods, and recent outfits of twelve more characters, get their textures right on a fresh install.
  • Mods that draw from more than one of a character's meshes now get the same textures on every machine.
  • Accessories and reworked pieces in mods get their textures right on a fresh install too.
  • The Loadout page shows every character at once: open any loadout, dress it in place, and set the in-game wheel from Timbre.
  • What a switch needs of another now names its positions as the overlay does, Chinese and pinyin names read.
  • Every slanted edge in Timbre leans a little less, from the header's picture to the buttons.
  • Every picture now has the same small corners as the buttons, and the import page's rows line up.
  • Lists, highlights and warnings stand straight now; only buttons and the things you press keep the slanted cut.
  • Buttons, fields, menus and rows share the header's slanted cut, and what is chosen lights along its edge.
  • Report a problem is now a page that shows what goes with your report, the mods from your last game, and each report you sent.
  • Settings is simpler: eight sections, a search, and in-game options kept for each game on its own.
  • Unnamed pieces are called Part 3.017 in Blender and in descriptions, and your library moves to the new names on its own.
  • A mod is set up again by itself when Overtone learns more about its character, instead of keeping an older guess.
  • The log now lists the DirectX files a game loaded and says if it draws with DirectX 11, to find why mods do not show.

Better

  • A large mod library loads into the game about a fifth faster.
  • Dumping a character stalls the game far less: a large dump held the game for up to 20 ms, now under 1.
  • Mods load about a fifth faster when the game starts and each time a change to them is picked up.

Fixed

  • Dumping a mix of an older mod and a newer one now works instead of being refused.
  • Mods that pick their textures draw by draw, such as Suoming's Distant Land Dancer, wear the right textures on every piece.
  • Playing before Timbre has opened your library after an update no longer leaves what the game showed under the old version.
  • Hsin - Velvet's borrowed body now moves with Hsin instead of standing still.
  • Attacking or clicking while wearing a mod with its own help or menu no longer reloads your mods on every click.
  • A mod's weapon no longer takes another part's colours after you play the character again on a new game version.
  • Character screens show a mod's own textures: Denia's face and Zani's suit there now match what you see in the world.
  • Overtone guesses fewer wrong texture roles; a texture it is unsure of is left for you to place.
  • Mods whose key cycles back through a colour, like CHRONOPATTERN Alt's Fleurdelys colours, no longer fail to import.
  • The runtime log no longer drops lines in busy scenes, and a session's log is about a fifth smaller.
  • Hsin - Velvet, which puts Galbrena's body on Hsin, draws whole again, in Hsin's shading for now.
  • A mod Overtone can draw only in part, like Hsin - Velvet, is put back as its author shipped it rather than drawn half.
  • Iuno's sandals and other parts that share a texture with another part now wear a mod's or a dump's textures for it.
  • Mods that keep their outfit in a subfolder, like Suoming's Summer swimsuit, show the whole outfit again, not only the hair.
  • A mod whose pack holds a folder missing its mesh files updates again instead of stopping with "would name another piece".
  • Suoming's mods are listed under Suoming, and a mod filed after installing is no longer refused when Overtone updates it.
  • Reduce motion set to Never or Always in Settings now holds on every screen, whatever the system asks.
  • After a power cut, a mod whose files were cut short is rebuilt the next time Timbre starts instead of drawing broken.
  • An edited mod no longer draws stale bones far away or after a game update, and what the game learns of a mod is no longer lost.
  • An older Overtone no longer changes a mod library that a newer Overtone or Timbre has already updated.
  • A key press, a preset and Timbre writing a mod's switches at the same moment no longer lose one of them.
  • A mods folder macOS keeps Timbre out of now says so, opens the setting that allows it, and never loses pictures in an update.
  • A new mod is named for its character even where another mod of your library was filed under someone else.
  • Suoming is known by name, so her mods and dumps are filed under her.
  • Settings shows the Blender Timbre opens, or Not found; the recorder names its stop key; dump and Play messages follow your language.
  • The in-game overlay's On screen tab, a worn mod's switches and Mix's highlights find your mods again whatever case their folders use.
  • Play now starts Wuthering Waves on DirectX 12, which fixes mods not showing on PCs where the game picked DirectX 11.
  • Timbre, the overlay and the MCP tools call each section of a character a part, as Blender and the guides do.

MCP server

26.1028.0On GitHub

Fixed

  • An AI tool that asks Overtone for something its version does not know is told so, rather than answered without it.
  • Timbre and any number of AI tools can follow the game at once; a new one is no longer turned away as busy.
  • Help's report on the last run keeps every fault and its start time while the game runs.
  • Timbre's description pane and Borrow read a mod's switches and conditions however its description spells them.
2026

Timbre

26.1019.0On GitHub

Fixed

  • Updating Timbre keeps it in the folder you installed it in, and an old copy now offers to open the current one.

MCP server

26.1019.0On GitHub

Maintenance: nothing a player would notice changed.

2026

Timbre

26.1018.0On GitHub

Save diagnostics now includes the game's own crash report and ReShade's log, and can include the hang dump.

New

  • Timbre's setup now shows the beta terms for you to accept before it installs.

Fixed

  • Completing a choice of several words in a condition now writes it in quotes, so the condition still reads
  • When the model view cannot draw a mod, Timbre says so and lets you close it, rather than going blank.
  • A mod whose file ends in .INI is now named in Health with the rename it needs, and one named ~DISABLED is read as WWMI reads it.
  • The texture picker and Paint name maps as modders do (Diffuse, Light map), and a Zenless Zone Zero mod's picker offers its own maps.
  • A mod's Outfit row now names the outfit it is listed under, even after the outfit it was filed under is renamed.

Overtone

26.1018.0On GitHub

Mix in game shows each outfit as a column of checkboxes, keeps what you point at lit, and asks before dropping changes.

New

  • Pointing at a piece in Timbre's Mix lights it in game without slowing the game.
  • The saved diagnostics list the game's DirectX files, and the log says when the game has not used Overtone's after a minute.
  • Timbre's runtime options now list only the settings a player changes; old troubleshooting switches are gone.

Better

  • The Mix page opens faster, in game and in Timbre, most for a character with many outfits
  • In game, the Mix page lights the piece you point at for as long as you point at it, without slowing the game.

Fixed

  • A mod's normal map on hair or a face, which the game never shows, is no longer put on them.
  • Outfits that carry a bone remap no longer come out with twisted legs or bodies after an update.
  • Mods that pick their textures by WWMI's format filters, like Slap's Hsin, Suisui and Yangyang outfits, wear their textures again.
  • Rover (Male) mods now get their textures without anyone having to play him first.
  • The Mix page in game and in Timbre agree on what a part shows, and no longer call a part bare where the game's own shows.
  • With ray tracing on, a mod that changes one part of a character, such as her face, now draws.
  • Aemeath mods whose hash fix moved a light map onto the normal map draw their own light map again.
  • With ray tracing on, an accessory worn beside an outfit now draws, and the outfit with it, instead of the game's own.
  • Mods with their own UV layout no longer turn see-through in a skill form, such as Suisui's knees in her ink form.
  • Mods an earlier update left on outdated bone weights, like Hsin's Azur Bunny, are rebuilt so they no longer stretch.
  • Mods that work out their bone map size, rather than writing it as a number, no longer stretch once made native.
  • With ray tracing on, an outfit turned on while playing now shows instead of the character's own clothes.
  • Mods that bring their own copy of WWMI's bone remapper, like Slap's Hsin outfits, no longer stretch or twist once made native.
  • A key that steps through outfits is no longer dropped when one of its steps applies in every state
  • An update's conflict over a look or a switch's condition now reads with your mod's own option and choice names
  • An update no longer marks a look as changed when only the wording of its condition differs, and a look conflict reads as the file says it
  • Timbre and the in-game Mix page agree on which pieces an outfit wears, and an outfit another one covers no longer shows as worn.
  • A description written by hand reads a choice spelled as a number the same way in its looks, conditions and defaults.
  • A greyscale PNG texture with a transparent shade now keeps its transparency.
  • A texture picked for one outfit of a mod that ships several in one folder no longer lands on the others
  • Mods that build more than one skeleton, like Setsuna no Chou for Shorekeeper, are no longer refused.
  • Textures picked for a mod whose key moves several values land where that key's look shows them, and explain tells what it draws
  • A mod split over two folders that stopped updating again after its other half updated updates again.
  • Turning off Talk to Timbre during a session stops dumps and screenshots being reported to Timbre.
  • With Talk to Timbre turned off, a dump or a screenshot no longer opens a channel to Timbre.
  • A mod split across folders, such as Hsin - Morning Mist, now changes every folder when you switch an option in one.
  • Mods split into several folders that share textures and switches, such as Hsin - Morning Mist, now wear them in every folder.
  • A modded body weighted to the game's own face or hands no longer trails them by a frame in motion.
  • A modded character no longer lags a frame behind the game's own face and hands while she moves.
  • A modded part weighted to the game's own face or hands now follows them in motion instead of breaking away.
  • A mod that edits the game's shaders, or binds a vertex buffer past the fifth, now behaves in Overtone as under WWMI.
  • The overlay saves settings only when you press Save, F7 keeps its own choice, and improved defaults reach settings you never changed.
  • A mod line with a note after a ; no longer hides a part XXMI shows, and shape keys work whatever their letter case or comments.
  • Outfits that pick their textures through nested RabbitFX lists, like Hsin - Morning Mist, now wear their own textures.
  • Hsin's Glimpse and Glimpse Ult mods can now be made native instead of being refused.
  • A mod that replaces only part of a character's model, like an outfit for Hsin's ultimate form, is now recognised as hers.
  • Settings you never changed now follow Overtone's defaults, so a better default reaches you with the update.
  • A mod shows under the same name in Timbre and in the game's overlay: the name its author gave it, else its folder's.
  • The overlay and Timbre agree on preset names: Beach and beach are one preset, and the wheel never makes a second Beach.
  • A dump no longer takes in a mesh of another character that shares only unused bones with the one you picked.
  • Mods turned on after the game started with none drawn now appear without restarting the game.
  • Mixing outfits in Timbre now shows what the game draws: an outfit you mix in is never dropped for another when you wear it.
  • The game always loads the mod library Timbre shows, even from an older settings file.
  • The log, the shader cache and edited shaders are kept again when your Windows user folder has letters outside English.

MCP server

26.1018.0On GitHub

An AI assistant connected to Overtone can now reset a mod to what Overtone derives from its files, dropping every pick.

Fixed

  • Proposed changes and kept edits name each texture by its folder in the mod and say a material's textures in words.
2026

Timbre

26.1017.0On GitHub

The library has a Weapons tab beside Characters once you have a weapon mod, and a weapon inside an outfit switches on its own.

New

  • A finished download can now be cancelled while it installs, and one interrupted mid-install is finished on the next start.
  • A weapon inside a mod pack is shown with its outfit's name and cover, and Health files a pack's weapons by name.
  • A weapon inside a mod pack gets a folder named for it, out of any empty folder it shipped in.
  • Updating a mod pack keeps each weapon inside it, with its choices, even after its folder was renamed.
  • Turning an outfit on now turns on the weapon that came with it, and you can still turn the weapon off on its own.
  • Another mod manager's backup, temp and restore folders are no longer listed as mods, and Health offers to clear them. (#4)
  • Health lists mod folders not named after their character and mod, and renames them all with one press.
  • Renaming a mod or moving it to another character renames its folder to match, and an update still finds a renamed mod.
  • A mod you import or download is named once, and Timbre files its folder as Character - Name, such as Chisa - Radiant.
  • Importing several mods shows each one's progress, and Cancel stops an import before anything is added.
  • Health can update a mod anyway past its warning, and Undo puts it back.
  • Health lists the mods an update left as they were, with why, and the update's notice opens it.
  • When you add a mod from an archive, Timbre shows the character it is for and fills in its author, link and version.

Better

  • Turning a mod on or off does less work behind the scenes, so the page settles sooner.
  • The Loadout page updates faster after you turn a mod on or off.

Fixed

  • The Play button appears as soon as Timbre finds your game, without a restart.
  • Health's Not updated list names each mod, shows its cover and opens it to say why.
  • Renaming a choice now renames it in every condition, and the description pane stops warning about switches that exist.
  • Turning a mod on or off moves its switch at once, and the mod's panel no longer flickers.
  • Overtone guesses the roles of unlabelled mod textures by one set of rules, and its library check after an update runs faster.
  • A mod deleted outside Timbre stops being drawn and leaves your presets, and turning mods on and off is quick again.
  • Several mods dropped on a mod now ask whether they belong with it, and one dropped on a character's page lands under that character.
  • Switching presets no longer prepares the same textures again each time.
  • One press of Make native now makes every mod native it can, without pressing again.
  • Mods that only hide or retexture the game's own parts are no longer listed as not native in Health.
  • Mods without a cover show their character's art in Health instead of a black square.
  • Downloading or updating a mod no longer freezes Timbre while the archive unpacks.
  • Importing a mod no longer freezes Timbre, and the dialog shows that it is importing.

Overtone

26.1017.0On GitHub

A character dressed by several mods, a hair and an outfit say, moves as one on every piece

New

  • A modded part weighted to a bone only the game's own face or hands carry follows it instead of freezing.
  • A mod keeps drawing right after a game update that renumbers a character's bones, near-identical bones included.
  • Nested mods are named by their own words, such as Bow or Chakram, instead of their folder's path.
  • Iuno's ring from an outfit mod wears the mod's own texture instead of the game's.
  • The in-game Wardrobe lists and groups your mods as Timbre does, one row a mod with its parts inside. (#4)
  • Weapons in packs you installed before keep your choices, picked textures and presets when they become mods of their own.
  • Aemeath's and Denia's signature weapons in mods now wear the mod's textures.
  • Weapons and props in mods like the Radiant packs now wear their own textures instead of the game's.
  • Weapon recolours in the Radiant packs for Hiyuki, Jingran, Brant, Qiuyuan and Yuanwu now show in game.
  • Weapon mods are now mods of their own, switched on and off apart from the outfit they came with.

Better

  • Modded characters cost less frame time to draw.
  • Clone skills with many afterimages, like Qingxiao's, cost far less frame time.

Fixed

  • A mod split over two folders that stopped updating after an Overtone update updates again and draws all its textures.
  • A mod you picked a texture for no longer loses it at some switch settings when Overtone updates.
  • Denia's Customization And Mega Wardrobe wears its own outfit in the open world, not its material maps.
  • Outfits whose texture files were renamed or re-saved by their author, or that turn a texture off, now show what the author shipped.
  • Mods whose textures an ini names with a leading backslash, like Denia's Remiel Alt in the overworld, now draw them.
  • A mod whose bone weights use the wide layout is paired with the game's bones correctly after a game update.
  • A weapon mod that names its own weapon is listed and switched as that weapon, even where its model matches another one.
  • Simple Hiyuki Sliders' Alt+4 puts back the switches Ctrl+Alt+4 saved, as it does in WWMI.
  • Some outfits now show their own normal map, and a few no longer wear a texture meant for another part.
  • A key that resets a mod's switches, like Ctrl+4 in Simple Hiyuki Sliders, now works in Overtone too.
  • Mods that recolour their outfits in game, like Denia's Customization And Mega Wardrobe, wear their own textures again.
  • Installing a mod whose key saves many sliders at once, like Simple Hiyuki Sliders, no longer hangs at Unpacking.
  • The game's log and saved diagnostics now name Overtone's version instead of a commit.
  • Keys that run a list kept in another of a mod's ini files now switch what that list changes.
  • Qingxiao's Cheongsam Bunny wears its own normal, light and material maps on every piece.
  • Mods whose extra ini files run shared lists, like Qingxiao - Crimson Blossom Decree, now wear the right textures on every piece.
  • Iuno's chakram ring in Moonlit Crystal no longer wears the game's shiny reflection texture as its colour.
  • Ciaccona's Dusty Bunny gun and staff wear the mod's own textures instead of her cloak, and its gun is a weapon mod of its own.
  • An outfit whose body sits in its own folder beside its weapon no longer splits apart when it updates.
  • Weapon mods that came inside an outfit are listed as their weapon's, not the character's.
  • The Mix page, in game and in Timbre, now offers every outfit the Library shows for a character. (#4)
  • A mod's keys now work beside another mod on the same character or her weapon, and a toggle key turns its part off again.
  • A texture or switch you change by hand in a mod's description now stays through updates, and the game shows it as soon as you save.
  • Hiding your UID no longer crashes the game now and then as it loads something new. (#4)
  • Mods you add or change in Timbre while the game runs show in the in-game Wardrobe the next time you open it. (#4)
  • The in-game Report's Mods cost shows a measured figure, or an estimate marked as one, instead of a made-up frame loss.
  • Accessories a mod hangs on a character's own small parts, like Roccia's glasses and sandals, now stay on her instead of floating.
  • Qingxiao's and Hiyuki's Radiant hair and eye colour options show in the normal form again instead of the second form's textures.
  • Recolours of props in the Radiant packs, such as Carlotta's rifles and Augusta's crest, now show in game.
  • Jingran's and Qingxiao's Radiant hair and eye colour options no longer show the other form's textures in the normal form.
  • Eye colour choices of Qingxiao mods now show on a first import instead of the legs texture.
  • Effect textures a mod ships for the game's shaders are no longer worn as a character's base colour, which tinted some halos and rings.
  • A weapon mod now draws in game, whether it is installed on its own or inside a character's mod.
  • The overlay says a preset was saved, worn or moved only once it was, and asks you to wear a mod before saving one.
  • A preset can no longer be saved with no mods on, and one that was is gone; a preset tells you once about a mod you removed.
  • Mods sitting side by side in one character's folder are no longer read as one mod.

MCP server

26.1017.0On GitHub

Timbre asks you to update, and changes nothing, when a newer Timbre has already used your library.

Better

  • Timbre does less disk work after each mod you turn on or off, so it stays responsive while it prepares textures.

Fixed

  • Timbre and AI assistants reach a game that has just started on their first try.
2026

Timbre

26.1015.1On GitHub

Report a problem in Settings saves your logs and opens a GitHub issue with your note already filled in.

New

  • Timbre's close, minimise and maximise buttons hide under the window and slide out when you rest the pointer at its top edge.
  • Timbre can turn off a feature that misbehaves in one game without a new release, and releases no longer show the flags list.
  • What's new links the issue a fix answers, and the issue is closed with the release that fixes it.
  • Report a problem can include the game's hang dump when one exists, if you tick it.
  • What's new can be narrowed to Overtone, Timbre or the MCP server, and lists everything since the Overtone you ran.
  • Timbre now offers to report a problem when the game closes after one, and has a Report button at the foot of the left bar.
  • Updates now show highlights for Overtone, Timbre and the MCP server to swipe through, and Play checks for an update first.

Fixed

  • Timbre's model view shows a Zenless Zone Zero mod whole, its hair, body and weapon together.
  • The highlight card in What's new no longer shows the next card through it.

Timbre

26.1015.0On GitHub

The texture question before Play lists SD, HD and UHD, with HD chosen; press Play to start.

New

  • Timbre looks for updates every hour, and soon after your PC wakes from sleep.
  • Play asks which textures you downloaded when the game's folder doesn't show it, and remembers your answer.

Fixed

  • A folder holding mods for several characters, added to Timbre, becomes one mod per character, each under its own character.
  • Timbre no longer fills its log with warnings before you choose a mods folder.
  • Play from Timbre no longer stops the game at start with "Use launcher to start game"; it starts with HD textures where installed.

Overtone

26.1015.1On GitHub

Hide the UID in Settings → Drawing keeps your player ID off the screen and out of screenshots, the rest of the HUD as it was.

Fixed

  • The game no longer hitches for a moment while a character's face is moving.
  • The game no longer hitches for a moment while a mod's look is first prepared.
  • The game no longer hitches for a moment when a character first comes into view.
  • Mods with a separate ini per body now switch textures on every body, and liberation forms stay put between imports.
  • The game no longer stutters for a moment when mods first load.
  • Mods with several textures for one part keep every switch they had, and more of them show their own textures.
  • More of the video memory that mods let go of now goes back to the game.
  • Mods that swap several textures for one part, or ship a near-miss sheet beside it, now show the right texture instead of none.

Overtone

26.1015.0On GitHub

The game no longer crashes at start on DirectX 12 when ReShade is installed beside Overtone.

New

  • Diagnostics, in game and in Timbre, now shows how much video memory Overtone uses, slow frames and freezes.

MCP server

26.1015.1On GitHub

Logs, About and diagnostics now name the real version, and a build from source shows what's new too.

MCP server

26.1015.0On GitHub

Maintenance: nothing a player would notice changed.

2026

Timbre

26.1014.2On GitHub

Timbre shows how far it is in preparing your mods' textures, and hides it while you play.

New

  • Settings › About says when the running game still uses an older Overtone.

Fixed

  • Saving diagnostics no longer says overtone.log is missing after the game's log was set aside.

Timbre

26.1014.1On GitHub

When a Timbre update is ready, the Play button turns into Update.

New

  • Updating Timbre now shows what is new first, and Settings shows every product's version.
  • Each release on GitHub now lists what is new, better and fixed.

Fixed

  • Timbre suggests a mods folder outside the game launcher's folder and uses a library you already have instead of making a new one.

Overtone

26.1014.2On GitHub

Mods with prepared textures show the moment they are switched on or come into view, and sharpen a moment later.

New

  • Mods off screen for a minute give back most of their video memory, and sooner when memory runs short.
  • Mods worn last session whose textures are not prepared yet start loading at game start, as memory allows.
  • A texture several mods or outfits share is loaded once, and a mod's other looks are ready the moment you switch to them.
  • Overtone keeps at most three backup copies of a mod's files, and keeps an old model at an update only if you edited it in Blender.
  • Each part of a character is headed the same way in Timbre and in game, by what it is and its number, like Body 3.
  • Every mod piece shows its id beside its name, the same in Timbre and in game, and Chinese piece names read in English.

Fixed

  • A mod's eyes now show its own iris where the game's iris used to show through.
  • Changing a switch no longer makes a mod's switch list in the overlay blink when the mod has switches for two forms.
  • Free versions of mods that leave out a key, like Shiroho's Radiant trials, show in game again, their choice moved from Timbre.
  • Colour switches of mods like Radiant Qingxiao now change her hair, eyes and outfit in game.
  • The game closes two seconds sooner and no longer reports an error that never happened.
  • Mods that fade a dress or top with their own see-through shader, as Hsin - Rouged Lips does, now draw it see-through.
  • Characters wearing a mod now teach Overtone their textures as you play, like characters without one.
  • The in-game overlay keeps working after the game restarts its graphics, and the old graphics memory is let go.
  • The Diagnostics page shows what mods cost even when it is under one frame a second.
  • If reloading your mods ever fails, the game now reads them once more rather than leaving new ones unloaded.
  • A texture no longer stays blurry after you change outfits or mods while it was still loading.
  • A Carlotta mod's crystal hair no longer draws over her normal hair.

Overtone

26.1014.1On GitHub

Mods fixed for a newer game version by a fixer tool place their textures from what the fixer's backups say.

New

  • Overtone remembers the texture names a game update replaces, so mods made before the update keep finding their textures.
  • The log names what the game was compiling when it stalls, and a hung game writes its dump.
  • When the game freezes, Overtone saves a file showing where it stopped, so the freeze can be found and fixed.
  • Overtone learns the game's textures even from characters no mod dresses, so more mods find theirs.

Better

  • Characters seen for the first time in a session no longer stall the frame while their shaders are read.
  • Overtone reads a character's textures in a fraction of a second, where it took two or three.
  • Overtone no longer reloads your mods each time it learns one of the game's textures.
  • A slider moved in game, or a switch flipped in Timbre, now takes effect without reloading every mod.

Fixed

  • Changing outfits or mods often no longer slowly uses up graphics memory or makes characters take longer to appear.
  • Mods on Zani's stockinged outfit now shade her skin and hands with their own textures in the character menu.
  • Mods keep the textures Overtone placed for them when a game update or a new texture table arrives.
  • Logs and diagnostics no longer contain your Windows user name.
  • Switching a character's form no longer reports her textures as missing.
  • A slider no longer snaps back while you drag it.

MCP server

26.1014.2On GitHub

Fixed

  • The runtime diagnostics in Timbre show the last run again after an update set its log aside.
  • A crash while a mod is saved no longer leaves a broken backup copy behind.

MCP server

26.1014.1On GitHub

Fixed

  • An AI client connected to Overtone no longer leaves gigabytes of memory held after checking or borrowing mods.